March Update: The Making of Retropolis 2: Never Say Goodbye
Hello, fellow indie VR enthusiasts! This is Eyal from Peanut Button and I'm super excited to share with you the first monthly update on our progress, this game is turning out to be even better than we hoped for! Last moth was a real challenge - we moved out and into a new office and took part in days of protest to fight for democracy in the small country we work from (If you want of learn more about it just look up news about what's going on in Israel these days) and somehow we managed to make February a productive month for us. It is truly a miracle.
Perhaps the only reason we could do it is our fans - so I want to thank our amazing fans from the community who participated in beta playtest for all four episodes of the new game. We received invaluable feedback from them, which helped us to improve the puzzles, by adding hints and jokes, and most importantly, find bugs (oh... so many bugs!) I believe that user feedback is the only way to make something good, especially in the VR space, when everything is still so new. So we are all grateful for our fans' continued support and contributions to making Retropolis 2 the best it can be.
Here's concept art of the game from early in the process - a scene in the electric sheep bar.
And this is a screenshot from the same scene in the beta of the game. Yup, we've come a long way with Retropolis 2.
In the sound-verse of Retropolis 2 I'm happy to announce that we have completed all recordings for in-game dialogue! Next step was to add voice filters for new characters, to make all human actors sound like robots and make the game even more immersive and bring the characters to life.
And most importantly, the animation process has begun! This is where the magic happens, our team is working tirelessly to create the best possible animation. We have decided to make our animations even more rich and complex, which can lead to some bugs, which can be nerve wracking but also quite funny.
We're still working this out... but we believe it will all be worth it. Implementing these improved animations in the game will be something you never felt like before in VR. We can't wait for you to be able to play it.
Please let me know if there's anything that interests you to learn about in our next dev-update. If you're a PCVR gamer, please wishlist Retropolis 2 on steam, and tell your friends to do so as well. Your support really does make a change.
You can also find all the places to follow news about Retropolis 2 here.
Stay tuned for our next update!
Eyal from Peanut Button